|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
92
|
Posted - 2017.06.09 11:54:52 -
[1] - Quote
I find this rather unnessesary.
Carrier-Ratting was an efficient ratting-method for ppl with only a single character that at least let them compensate for their lack of multiboxing somewhat. (carrier-ratting is too much micromanagement to multibox, but very efficient with a single character)
Super-carrier-ratting is even forbidden in a lot of regions, because their alliances don't think its a good idea. And if you risk your permaclick 30bil isk slowpoke u better make some more isk than 2 navy vexors.
1. Carrier-Ratting is completly compensated by the inability to multibox 2. supercarrier-ratting is compensated by the inability to multibox and the risk of losing the ship
The only problem I see here is if your supercarrier is absolutely 100% safe because of your alliances backup, as that pushes supercarriers over the top. I think a better solution to this problem would be the following:
Prevent Supercarriers from fitting Cynos. This way if one gets attked the other 30 cant just jump to it, making it impossible to kill. That should be enough balance for super-ratting. Carrier-ratting is in a good place for reasons stated above.
About myself: I have a ratting-carrier but I don't use it, because its not efficient for me isk/h. I would like to rat in a super but it's not allowed in my region and god damn risky without backup. That means your proposed nerf will actually help me, as it nerfs income of my competitors but in no way nerfs multiboxing income like mining with 20 rorquals (:
|

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
95
|
Posted - 2017.06.10 08:58:39 -
[2] - Quote
Carrier ratting is something people with only a single active char excel at. It was the one way of people without armies of toons to at least somewhat compensate for it by earning as much as 1,5-2 chars with one highly active one, compared to the ppl mining with 13 chars.
I think CCP failed to look at what groups use it here. It was in a good place. A good option for single-boxers, worthless for multiboxers.
Im not even considering the skill-time and price-tag.
Again: I'm a multiboxer and with perfect carrier skills, but carrier-ratting isnt even lucrative for me. |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
95
|
Posted - 2017.06.10 09:08:54 -
[3] - Quote
This only nerfs nullsec longtime-player single-boxers exclusively. But that's NOT the group of ppl you want to nerf. They already have a hard time in eve because they restrict themselves to earning isk with only one character.^
I AM a multiboxer myself who doesnt fly carriers. But I want the single-boxers to stay and keep playing eve. |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
100
|
Posted - 2017.06.10 11:07:10 -
[4] - Quote
CCP Quant wrote: What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. .............
Lol. The top 1% would never bother to rat in a single carrier. That's something poor long-time-players do. The top 1% doesnt need ratting/mining and if they do they multibox 10 rorquals.
|

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
103
|
Posted - 2017.06.13 09:25:30 -
[5] - Quote
CCP Larrikin wrote:The Data:LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that: - 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
- 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
- 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties.
"Don't trust statistics, you didn't forge yourself" (:
22,3% of the isk was earned by 1,4% of the players (supers) 46,5% of the isk was earned by 6,2% of the players (supers + carriers)
a) Your 100% even included highsec-miners that shoot an npc frig for a bounty of 5 isk every hour b) These figures don't include that these ships were singleboxing, so it was most likely all the isk these chars earned. c) These chars are likely the highest skilled characters of your 100% d) It doesn't include HOW LONG these 6,2% ratted. Maybe they ratted 4 times as long as the average other player? Your statistics do include players that log in once a month, shoot a single npc frig and log off again. e) In general this compares people that only get bounties on the side to anomaly ratters that exclusively get the bounties. People that earn bounties on the side are: miners, incursion runners, ded runners, hell even pvpers with gate-rats. |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
106
|
Posted - 2017.06.13 09:36:33 -
[6] - Quote
Destriouth Hollow wrote:CCP Larrikin wrote:The Data:LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that: - 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
- 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
- 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties. "Don't trust statistics, you didn't forge yourself" (: 22,3% of the isk was earned by 1,4% of the players (supers) 46,5% of the isk was earned by 6,2% of the players (supers + carriers) a) Your 100% even included highsec-miners that shoot an npc frig for a bounty of 5 isk every hour b) These figures don't include that these ships were singleboxing, so it was most likely all the isk these chars earned. c) These chars are likely the highest skilled characters of your 100%. Capitals are a ship of choice for long-time/highskill players. d) It doesn't include HOW LONG these 6,2% ratted. Maybe they ratted 4 times as long as the average other player? Your statistics do include players that log in once a month, shoot a single npc frig and log off again. e) In general this compares people that only get bounties on the side to anomaly ratters that exclusively get the bounties. People that earn bounties on the side are: miners, incursion runners, ded runners, hell even pvpers with gate-rats.
If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (caps don't rat anywhere else) 2) Take only bounties that came from nullsec (cap's don't rat anywhere else) 3) Divide them by the amount of time spent to generate that isk (The amount of bounty-ticks generated will work reasonably)
I would REALLY be interested in THAT statistic, as it would actually be usefull information.
|

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
109
|
Posted - 2017.06.13 09:48:22 -
[7] - Quote
Miss 'Assassination' Cayman wrote:Destriouth Hollow wrote:If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (caps don't rat anywhere else) 2) Take only bounties that came from nullsec (cap's don't rat anywhere else) 3) Divide them by the amount of time spent to generate that isk (The amount of bounty-ticks generated will work reasonably)
I would REALLY be interested in THAT statistic, as it would actually be usefull information.
Haven't you been paying attention? They get up to 260 mil ticks. What more do you need to know?
Nope they don't. A maxed out carrier with 3500 dps and utter squishy-pve-fit can get 6-70 ticks. But maybe not even that on a regular basis. A super can never get 4 times that. All the warping, and the missing damage prevents that. I expect 160 if you are REALLY good. |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
110
|
Posted - 2017.06.13 09:58:56 -
[8] - Quote
Petros K wrote:Miss 'Assassination' Cayman wrote:Destriouth Hollow wrote:If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (caps don't rat anywhere else) 2) Take only bounties that came from nullsec (cap's don't rat anywhere else) 3) Divide them by the amount of time spent to generate that isk (The amount of bounty-ticks generated will work reasonably)
I would REALLY be interested in THAT statistic, as it would actually be usefull information.
Haven't you been paying attention? They get up to 260 mil ticks. What more do you need to know? 260m tick would mean that some1 is killing 1 haven in 2-2half minutes. Is it even possible ?
A haven should have 30mil-ish. So in order to get 260mil you would have to do like 9 havens in 20 min. Warping 9 times will cost you like 20 sec each at least. 3 min are pure warping, assume you are permaaligned. 17minutes/9 means you will have to do each haven in 1,8 minutes. ohm.... no!!! (: |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
110
|
Posted - 2017.06.13 10:00:51 -
[9] - Quote
baltec1 wrote:Destriouth Hollow wrote:Destriouth Hollow wrote:CCP Larrikin wrote:The Data:LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that: - 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
- 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
- 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties. "Don't trust statistics, you didn't forge yourself" (: 22,3% of the isk was earned by 1,4% of the players (supers) 46,5% of the isk was earned by 6,2% of the players (supers + carriers) a) Your 100% even included highsec-miners that shoot an npc frig for a bounty of 5 isk every hour b) These figures don't include that these ships were singleboxing, so it was most likely all the isk these chars earned. c) These chars are likely the highest skilled characters of your 100%. Capitals are a ship of choice for long-time/highskill players. d) It doesn't include HOW LONG these 6,2% ratted. Maybe they ratted 4 times as long as the average other player? Your statistics do include players that log in once a month, shoot a single npc frig and log off again. e) In general this compares people that only get bounties on the side to anomaly ratters that exclusively get the bounties. People that earn bounties on the side are: miners, incursion runners, ded runners, hell even pvpers with gate-rats. If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (caps don't rat anywhere else) 2) Take only bounties that came from nullsec (cap's don't rat anywhere else) 3)Take into account the actual time spent ratting (The amount of bounty-ticks generated will work reasonably) I would REALLY be interested in THAT statistic, as it would actually be usefull information. Like: xx,x% of the ticks in nullsec-anos were done by supers. They earned xx,x% of the nullsec-ano bounties. xx,x% of the ticks in nullsec-anos were done by carriers. They earned xx,x% of the nullsec-ano bounties. The number will be even worse. They are already showing that supers and carriers are making up around half of the bounties despite being only 6.2% of the population earning bounties.
Nope the statics will be much more evenly for all the reasons I listed. The average capital-ratter rats. I expect FAR more than 6,2% of all nullsec-ano-ticks be generated by caps. FAR MORE. |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
113
|
Posted - 2017.06.13 10:26:39 -
[10] - Quote
baltec1 wrote:Axhind wrote:baltec1 wrote:[quote=Axhind] Nope the statics will be much more evenly for all the reasons I listed. The average capital-ratter rats more per month . I expect FAR more than 6,2% of all nullsec-ano-ticks be generated by caps. FAR MORE. Will be interesting how well/if they can detect multiboxing. Running several ishtars is easy as is running them in the background while working. Something that is not the case with capital ratting. I know that I stopped carrier ratting due to losing fighters if I look away for a sec, while worst that happens in an ishtar is that I get a bit lower tick. oh its still possible to multibox 2-3 carriers/supers if you have the right rig. Show us this multiboxing of carriers then (no input broadcasting obviously) and just how long can you keep it up manually. Here you go. Granted its incursions but the same tactic will work for anoms
1) That guy is using stratioses and not carriers 2) Microing 1 of 3 squads of fighters is the same work as microing a full 5-flight of drones. 3) In addition to that the fighters also may need mwd + orbiting 4) The Carriers do MUCH more dmg than stratioses. You will need to lock and attack multiple times as much. 5) Drone aggro/assist/guard helps a lot
Microing 1 Carrier is already easily as much work as microing 3+ stratioses. Show me someone microing 6 stratioses while generating a 20mil+ tick without using assist/guard and I'll start to beleave you.
Multiboxing 2 carriers close to perfectly or 3 carriers even remotely good are wet fantasies (: |
|

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
113
|
Posted - 2017.06.13 10:27:26 -
[11] - Quote
Random Freak wrote:Petros K wrote:Miss 'Assassination' Cayman wrote:Destriouth Hollow wrote:If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (caps don't rat anywhere else) 2) Take only bounties that came from nullsec (cap's don't rat anywhere else) 3) Divide them by the amount of time spent to generate that isk (The amount of bounty-ticks generated will work reasonably)
I would REALLY be interested in THAT statistic, as it would actually be usefull information.
Haven't you been paying attention? They get up to 260 mil ticks. What more do you need to know? 260m tick would mean that some1 is killing 1 haven in 2-2half minutes. Is it even possible ? Only way i see this being possible would be to have 3 consecutive sites with a dread spawn. 60m on that * 3 makes 180m + about 80m from the regular bounties, about 25 - 30M per Anom. So, you know, an utter outlier, a 1 in a million happening.
True Sansha Dreads (the seldom faction kind) give 120mil bounties.
Cypherous wrote:NPC Fighter Aggression: No Change (was +15%)
Reverting that is straight up mentally ********, the damage reduction alone won't do ****, you're going to add like 60 seconds to site times and nothing will change
Guess what? The community gave a shitstorm because it DID NOT WANT that change. |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
113
|
Posted - 2017.06.13 10:35:46 -
[12] - Quote
baltec1 wrote:Destriouth Hollow wrote:
1) That guy is using stratioses and not carriers
Doesn't matter, its the tool he is using we are looking at not the ships. Destriouth Hollow wrote: 2) Microing 3 squads of fighters is the same work as microing a 5-flight of drones.
A handful of clicks, you can easily operate 2-3 carriers using this system. Destriouth Hollow wrote: 3) In addition to that the fighters also may need mwd + orbiting
And? The guys running incursions are having to operate a dosen ships including logi. I'm sure you can handle a handful of fighter squadrons. Destriouth Hollow wrote: 4) The Carriers do MUCH more dmg than stratioses. You will need to lock and attack multiple times as much.
Does a carrier out damage a dosen incursion ships? I doubt it.
Such tools will get your account banned however (:
|

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
114
|
Posted - 2017.06.13 10:43:53 -
[13] - Quote
Random Freak wrote:Destriouth Hollow wrote:
True Sansha Dreads (the seldom faction kind) give 120mil bounties.
.
My bad then. Since i reside in Delve, i've only ever encountered the Bloodraider Dreads which are at 60m bounty. Thanks.
You have the same in your region. They are just very rare and called "Dark Blood Dreadnought": https://zkillboard.com/ship/41397/ |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
115
|
Posted - 2017.06.13 10:50:02 -
[14] - Quote
Random Freak wrote:Destriouth Hollow wrote:Random Freak wrote:Destriouth Hollow wrote:
True Sansha Dreads (the seldom faction kind) give 120mil bounties.
.
My bad then. Since i reside in Delve, i've only ever encountered the Bloodraider Dreads which are at 60m bounty. Thanks. You have the same in your region. They are just very rare and called "Dark Blood Dreadnought": https://zkillboard.com/ship/41397/ I did get those about 2 or 3 times since i have started flying a carrier, but i remember those being at 60m bounty (48m with ESS) and not 120m.
You are talking about the "Blood Dreadnought" which is 60mil and not the "Dark Blood Dreadnought", which is 120mil. Here is the regular "Blood Dreadnought": https://zkillboard.com/ship/37463/ |

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
115
|
Posted - 2017.06.13 11:01:40 -
[15] - Quote
But knowing about these special faction Dreads wont help you much. They are about as common as Player Capitals in Highsec ^^
|

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
115
|
Posted - 2017.06.13 12:00:25 -
[16] - Quote
What are you on about? They reduced it to 10% nerfing. I guess its ok now. It just went from an omg-rofl-stomp-nerf to a minor "meh" |
|
|
|